E-Horizon

The project

E-Horizon, clearly explained

An educational championship where students, teachers and schools build an electric RC vehicle from scratch and race it through a complete technical, organisational and learning journey.

Why it exists

From theory to a real machine

E-Horizon brings engineering, motorsport and applied learning into one shared journey. It is not an isolated workshop: every decision has real consequences for performance, organisation and communication.

Schools involved

30+

Students reached

500+

Connected skill areas

8+

In practice

What an E-Horizon team actually does

A team does more than build a car: it designs, documents, coordinates people, follows regulations and presents its work to judges and the public.

Design a vehicle

Chassis, aerodynamics, powertrain, electronics and interfaces: every component is designed, tested and validated by the team.

Build a team

Real roles, real responsibility and continuous communication make the project an exercise in collaboration as well as engineering.

Work within the regulations

Design choices must respect clear sporting and technical constraints, just as they do in a real competition.

Present to judges

Performance is not only on track: documentation, presentation and management also count in the final result.

For whom

Designed for schools, teachers, students and partners

The project is one, but the reason to join changes depending on who is looking at it. Each audience gets a clear route rather than generic information.

Students

Learn by doing

Put CAD, electronics, communication, time management and problem-solving into practice on a real-world challenge.

Teachers

Bring a strong learning pathway to school

Use a project with objectives, roles, milestones and evidence that works across classroom and workshop learning.

Schools

Build identity

The team connects different programmes and becomes a project that represents the institute in a concrete way.

Partners

Join a visible ecosystem

Companies and sponsors support a tangible, shareable project that creates content, skills and a local presence.

Skills

One vehicle, many disciplines

The vehicle is only the visible centre of the project. Around it are engineering, logistics, costs, 3D printing, electronics, software, testing and communication.

Engineering

MechanicsAerodynamicsVehicle dynamicsElectronics

Digital

CADSoftwareSimulationData analysis

Project work

3D printingLogisticsCost managementCommunication

Journey

The season, step by step

Each phase has a clear purpose. This is not a single event, but a yearly pathway with progressive development.

Phase 1

Register and set up the team

The school confirms participation, appoints a contact and defines operating roles: team leader, CTO, communications, driver and technical support.

Phase 2

Design and build

The team develops chassis, aerodynamics, electronics and digital work through research, CAD, prototypes, testing and review.

Phase 3

Qualifying and static events

Before racing, the team presents its technical project, management report and regulatory preparation to the judges.

Phase 4

National final and project growth

The best teams meet at the final. The lasting value is the journey: skills, method, collaboration and turning theory into practice.

Team

Who does what

The team is real, not symbolic. Every role carries concrete responsibility and skills that connect with the rest of the work.

Coordination

Team leader

  • Connects technical work, schedule and decisions.
  • Coordinates meetings, objectives and project progress.
  • Acts as a contact point for the team, teacher and organisation.
Leadership

Communication

Press officer

  • Tells the project story at school, online and at events.
  • Develops presentations, social content, graphics and external documents.
  • Turns technical work into a clear and compelling story.
Communication

Solutions

CTO

  • Manages CAD, components, setup and technical validation.
  • Balances performance, cost and reliability.
  • Supports vehicle debugging before and during events.
Engineering

Performance

Driver

  • Reads the vehicle and gets the best from its behaviour.
  • Works with the team on strategy, setup and feedback.
  • Brings the design and testing work onto the track.
Driving

The supervising teacher guides the pathway, while the educational value comes from students taking real responsibility and learning to manage problems, timing and decisions with support.

Competition

How the project is evaluated

The project is not judged by the stopwatch alone. Technical work, presentation, management, reliability and respect for the regulations all matter.

Design event

The team explains the vehicle: design choices, constraints, iterations and technical reasoning are assessed by the judges.

Management event

This area considers budget, organisation, sponsors, work plan and the ability to hold the project together in the real world.

Dynamic events

Qualifying, sprint, feature and endurance put the vehicle on track. Speed matters, but without reliability and method it is not enough.

Reports and simulations

Reports, simulations and analysis demonstrate method, data literacy and the ability to communicate technical work clearly.

Typical dynamic events

  • Practice for setup and testing
  • Qualifying to set the pace
  • Sprint and feature for performance
  • Endurance for long-term reliability

Static events and assessment

  • Design Event and project analysis
  • Management Event and organisational capability
  • Reports, simulations and project presentation
  • Public presentation of the work completed

Resources

What is made available

A good start needs more than an idea: it needs tools, guides and support. The project provides resources that help teams and teachers work consistently.

CAD and technical design

Models, construction references and assets help the team develop the chassis and components with method.

Learning documentation

Sheets, guides, explanations and supporting materials turn the project into a meaningful learning activity.

Support and mentoring

The school is not left alone: teams can access guidance for technical, organisational and operational questions.

Work-based learningWorkshopsDigital materialsTeam supportProject wiki

Common questions

Useful quick answers

A complete project page should also answer the most common questions before they are asked.

No. The project is designed to guide a school from the basics to competition. Skills grow across the season and do not all need to be in place at the beginning.

It is a yearly journey, so it needs continuity rather than daily work. Regular team sessions, clear objectives and an involved teacher make it sustainable.

Students build and compete; teachers guide, supervise and connect the project to learning. Its value comes from combining student autonomy with educational direction.

No. Competition matters, but the heart of the project is designing, making mistakes, improving, documenting and working like a real technical team.

Start by speaking with the school, reading the regulations and then using the student or teacher page that best fits your role in the project.

Next step

Ready to start with your school?

This page gives the complete overview. The next concrete step is to involve your school, read the regulations and choose the route that matches your role.